Diablo 4: Rogue Class Revealed, Open World Details Explained
Blizzard Entertainment has announced that the Rogue class will be one of the five playable characters in Diablo 4, joining the Barbarian, Sorceress, and Druid, who were all revealed when Diablo 4 was first announced at Blizzcon 2019.
In an interview with IGN, game director Luis Barriga likened her to a jack of all trades, but noted that she can master certain things should players choose to push their build that way. He likened the Rogue to a “choose your own dexterity class” in that you can mold her how you want to fit your playstyle. You can go old-school Diablo 1-style and double-down on the bow and arrow. However, you can also tailor her to other ranged weapons or also melee weapons. “Players that are looking for range are going to be happy,” Barriga said, “and they’re probably going to be surprised at how the other versions of the Rogue are going to surprise them.”
Barriga also explained that the Rogue has a specialization system. Not unlike the guild quests in The Elder Scrolls IV: Oblivion, if you choose to work with different Rogue groups and do special quests for them, you’ll unlock a unique combat style that suits that group. You can only pick one at a time, however. When asked if the other classes would have a similar specialization system, Barriga said no and explained with a smile that “every class has their own thing that other classes get to be jealous about.”
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Meanwhile, Barriga and art director John Mueller spoke about mounts and noted that players of any character class will have access to them. “We want you to be able to get around in style,” Mueller said, also noting that the mounts are all horses because of Diablo’s gothic medieval roots; the team didn’t want to stray too far into the fantasy Warcraft-style world. You can earn modular pieces of armor to add to your mounts, as well as wearable trophies you get for completing certain pieces of content. “Making your character and your mount match is a pretty compelling aesthetic,” Barriga said. And each class also gets its own unique combat dismount, with the Rogue launching Rain of Arrows, which tends to catch PvP opponents off-guard, according to Barriga.
Meanwhile, on the PvP front, Blizzard says you’ll never get caught off-guard if you’re only looking for a PvE experience. “So for us [the solution] was to create these ‘Fields of Hatred’ that are cursed by Mephisto and have become active again,” Barriga explained. So if you don’t want PvP you’ll be safe, but if you enter the Field of Hatred, the PvP is clearly enabled and the looting rules are different and there are objectives within that. “Once you enter, it’s almost like [Diablo 2] rules,” Barriga said. “It’s really dangerous, particularly when Hardcore [difficulty] comes into it.” PvP, Barriga noted, “is going to be an acquired taste” but “no one should be worried about that” because “it’s purely optional.”
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Finally, Camps are another open-world element in Diablo 4. They are effectively the opposite of PvP. Narratively, they held significance long ago. Diablo 4 happens after the world was decimated, and so some of the Camps have a “post-apocalyptic vibe,” according to Barriga. Camps can be old churches, lighthouses, forests, etc. that have tormented souls and ghosts within them, but if you complete the mini-puzzle there, you’ll have cleansed that area and it flips back to being a small town/safe zone. “It’s another way to gain progression,” Mueller noted, because as you unlock waypoints you can get anywhere, thus giving you a non-gear power advantage over other players. “It’s all in a big open world and you can opt-in to this content as you adventure around.”
Don’t expect Diablo 4 in 2021, but stay tuned to IGN for much more on the latest entry in the legendary action-RPG series as development continues. In the meantime, stay tuned today and tomorrow for more Blizzcon 2021 coverage.